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BFC finally admits they released too early
09-02-2007, 01:51 AM, (This post was last modified: 09-02-2007, 01:54 AM by Tanker.)
#1
BFC finally admits they released too early
link http://www.battlefront.com/cgi-bin/bbs/u...002498;p=6

quote:
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Why was it put out now, what happened to "it's done when it's done" ?
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I've answered this before, directly, but it is not surprising that you didn't see it. There are a lot of posts to go through

We tried our first ever simultaneous release with retail. We signed the deal almost a year before we actually released. Despite working 7 days a week, 12-18 hours a day over the last year (yup... fun way to live) we hit our first release deadline and the game wasn't ready. We managed to delay it a month and it still wasn't ready. At this point we delayed it another month, but that was all our contract allowed. So the game was pressed onto CDs an we kept working as if it hadn't been. Another month went by and we released v1.01 to conincide with the release of Paradox's retail version (which was prematurely, and in some cases illegally, sold to customers). And even v1.01 wasn't as strong as we wanted it to be, so we didn't slacken up the pace and two weeks later released v1.02. Now we are working on v1.03 without letting up and taking a break.

Do we blame Paradox for the release being the way it was? Not at all. We take full responsibility. We wanted too many things in the game and didn't allow enough time for it. Contrary to some of the accusations floating around here, we once again put too much into CM. We should have scaled the design WAY back and released after 2 years of 7 day a week development instead of 3 years. Of course, I can only imagine the reaction that would have received

Steve"
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Messages In This Thread
BFC finally admits they released too early - by Tanker - 09-02-2007, 01:51 AM
RE: BFC finally admits they released too early - by Copper - 09-08-2007, 11:32 AM

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