RE: Bulge Campaign Recommendation
Hi FLG. All I do know is that the sun didn't come up till 0839 there at that time of year and it bleak without any long introductory dawn, and when the sun sets at 1630 it is pitch black almost immediately. I know that because I lived there. Like Casey Stengel used to say "you can look it up." There are a number of free programs on the intenet which allow you to go back to any date in history and see solar allignments (Sky Globe for example). However you want to clock it, 8 hours of daylight is all they had. How 4 night turns shall affect the game I don't know. When I designed it, it was the 2nd B44 design I'd worked on and I'd also play tested 3 campaigns using the same deployments used in Dark Winter including American FAG (Field Artillery Groups) which allow the players to move artillery around by Corps. So I haven't play tested it and I haven't heard from anyone who has. Bye 1944 the Germans were doing a lot of night movement to confound Allied air superiority. If I were a German player I think I'd like these time parameters. I suspect the German player would use the 1st two night turns for movement and the last two night turns for rest. If you want an accurate simulation of the conditions of Dec. 16th 1944 I don't see how you can avoid, or would want to avoid using these time parameters. von ege. :cool2:
PS. I don't play east front games but I suspect the winter time parameters are off there as well, like in M41 where sunrise is at 0842 and sunset at 1554 on Dec. 5th 1941, or, in game terms; 0800 and 1400, same as Dark Winter.
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