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RS KNIL Molukken scenario designer coherent thoughts and reasoning
09-04-2007, 12:09 AM, (This post was last modified: 09-04-2007, 02:04 AM by Hawk Kriegsman.)
#6
RE: RS KNIL Molukken scenario designer coherent thoughts and reasoning
How about this for a suggestion.

How about making the map size the proper size in Molukken and creating Japanese units with superior jungle movement capability.
If they could move two jungle hexes per turn and 3 per turn if double timed then I think your infiltration and lighting advance issues would be solved!

This would be a far better option than using non-historical banzai charges.

Thanx!

Hawk
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RE: RS KNIL Molukken scenario designer coherent thoughts and reasoning - by Hawk Kriegsman - 09-04-2007, 12:09 AM

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