RE: First Blitz
Reading von-Manstein's "Lost Victories" gave me a useful insight into command units. Higher level command HQ's, corps and above, can be viewed as being a unit to which other units can be attached to create a formation. Rather than being viewed as an extension of a particular formation.
What constitutes a formation merely depends on which combat/support units which have been attached to a specific command HQ.
In WWII units could be attached and re-attached to different HQ's at a dizzying speed, sometimes in the space of only a few days.
In PzC, in which turns are only of the order of a few hours, then enforcing a command structure which can only be changed in a reasonable timescale (1/day) avoids possible problems with players freely re-attaching units to different HQ's.
In games with a larger scale, such as the First Blitzkrieg or TOAW (for which most games are designed at the divisional/day turn level), then as the turns are of the order of days then units re-attaching to HQ's on a turn to turn basis is not unwarranted. And the easiest way to implement this is not to enforce a command structures or at least allow free support of HQ's for whatever units happen to be in it's vicinity.
In effect, moving a unit into a HQ's sphere of influence is in effect re-attaching it to that HQ.
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