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First Blitz
09-06-2007, 03:03 AM,
#5
RE: First Blitz
Reading von-Manstein's "Lost Victories" gave me a useful insight into command units. Higher level command HQ's, corps and above, can be viewed as being a unit to which other units can be attached to create a formation. Rather than being viewed as an extension of a particular formation.

What constitutes a formation merely depends on which combat/support units which have been attached to a specific command HQ.

In WWII units could be attached and re-attached to different HQ's at a dizzying speed, sometimes in the space of only a few days.

In PzC, in which turns are only of the order of a few hours, then enforcing a command structure which can only be changed in a reasonable timescale (1/day) avoids possible problems with players freely re-attaching units to different HQ's.

In games with a larger scale, such as the First Blitzkrieg or TOAW (for which most games are designed at the divisional/day turn level), then as the turns are of the order of days then units re-attaching to HQ's on a turn to turn basis is not unwarranted. And the easiest way to implement this is not to enforce a command structures or at least allow free support of HQ's for whatever units happen to be in it's vicinity.

In effect, moving a unit into a HQ's sphere of influence is in effect re-attaching it to that HQ.
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Messages In This Thread
First Blitz - by alaric99x - 09-05-2007, 04:34 AM
RE: First Blitz - by Krak - 09-05-2007, 08:25 AM
RE: First Blitz - by Dog Soldier - 09-05-2007, 01:18 PM
RE: First Blitz - by alaric99x - 09-06-2007, 02:13 AM
RE: First Blitz - by FLG - 09-06-2007, 03:03 AM
RE: First Blitz - by alaric99x - 09-08-2007, 02:11 AM
RE: First Blitz - by Hank - 11-17-2007, 02:44 AM
RE: First Blitz - by Krak - 11-17-2007, 08:30 AM
RE: First Blitz - by Bushido - 11-17-2007, 08:42 AM

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