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RS KNIL Molukken scenario designer coherent thoughts and reasoning
09-09-2007, 12:52 AM,
#8
RS KNIL Molukken scenario designer coherent thoughts and reasoning
Hawk....

A quote from you
Quote:" The Japanese have too much time in the scenarios and / or need to few points. So no matter how well I am do I am getting a minor loss at best."

That is why I made RS "KNIL Molukken" only 11 turn long.
The Japanese must be quick and overwhelming in their victory
to have any chance of getting anything better then a draw.
...and I do believe "Gull Force" can give the Japanse a good fight.

I just wish you would not imply that the scenario is poorly designed,
as I have spent 25 hours plus on it......

Cheers,

Eddie
Jeepster777
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RS KNIL Molukken scenario designer coherent thoughts and reasoning - by Jeepster777 - 09-09-2007, 12:52 AM

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