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Phantom Artillery
09-21-2007, 01:28 AM,
#15
RE: Phantom Artillery
Glenn Saunders Wrote:If your using the Default Optional Rules, there shouldn't really be any problem because the vast majority of those arty units would not have valid spotters on the map.

If you've changed the optional rules - and you are welcome to do so, that is why they are there - and you've

TURNED OFF ARTY Setup
and
TURNED ON Indirect Fire by Map

... and discovered a side effect of this - then that is a different issue. So it is reasonable for the parties to discuss how they agree to handle it. But I wouldn't request a change to stop fixed units from firing or fixed arty from firing. In fact I could see more problems being caused by this.

Glenn

I didn't use those options. In fact I used the Volcano alt campaign scenario and all the options recommended for those.

Dog Soldier has described all the important elements of this question.

There are significant elements of the fixed divisions that are released early. Of course, they move forward and come into contact with Dutch and Belgian units. Within the first few turns you have quite a few gun tubes available to help vaporize the lingering Dutch, and some Belgians. Additionally, some Belgian units get spotted and you end up concentrating 8 to 12 art. units against them, simply because there's nothing else to shoot at. I've started this scenario both ways, using this artillery and not using it. It does make a difference if you have this extra artillery available.

There's no problem at all with the scenario, I certainly wouldn't recommend changing anything, not even the fixed art. units. I guess it comes down to the question of what the designer intended. Are these units supposed to be back on the road somewhere, or are they meant to be set up and used?
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Messages In This Thread
Phantom Artillery - by alaric99x - 09-20-2007, 12:43 AM
RE: Phantom Artillery - by Volcano Man - 09-20-2007, 03:52 AM
RE: Phantom Artillery - by alaric99x - 09-20-2007, 04:08 AM
RE: Phantom Artillery - by Volcano Man - 09-20-2007, 08:05 AM
RE: Phantom Artillery - by timshin42 - 09-20-2007, 06:29 AM
RE: Phantom Artillery - by alaric99x - 09-20-2007, 08:03 AM
RE: Phantom Artillery - by alaric99x - 09-20-2007, 08:12 AM
RE: Phantom Artillery - by Volcano Man - 09-20-2007, 08:24 AM
RE: Phantom Artillery - by alaric99x - 09-20-2007, 09:11 AM
RE: Phantom Artillery - by Glenn Saunders - 09-20-2007, 10:01 AM
RE: Phantom Artillery - by alaric99x - 09-21-2007, 01:28 AM
RE: Phantom Artillery - by timshin42 - 09-20-2007, 01:26 PM
RE: Phantom Artillery - by Glenn Saunders - 09-20-2007, 04:10 PM
RE: Phantom Artillery - by Dirk Gross - 09-22-2007, 07:40 AM
RE: Phantom Artillery - by Glenn Saunders - 09-22-2007, 10:24 AM
RE: Phantom Artillery - by Dog Soldier - 09-20-2007, 02:18 PM
RE: Phantom Artillery - by Dog Soldier - 09-20-2007, 02:39 PM
RE: Phantom Artillery - by FM WarB - 09-21-2007, 11:06 AM
RE: Phantom Artillery - by Glenn Saunders - 09-21-2007, 11:34 AM
RE: Phantom Artillery - by FM WarB - 09-22-2007, 03:02 AM
RE: Phantom Artillery - by jonnymacbrown - 09-22-2007, 12:46 PM
RE: Phantom Artillery - by Dog Soldier - 09-22-2007, 08:27 AM
RE: Phantom Artillery - by Dirk Gross - 09-22-2007, 10:59 AM
RE: Phantom Artillery - by Dog Soldier - 09-22-2007, 11:25 AM
Map Borders - by Glenn Saunders - 09-22-2007, 02:23 PM
RE: Phantom Artillery - by Dog Soldier - 09-23-2007, 11:29 AM
RE: Phantom Artillery - by Sgt Barker - 09-23-2007, 11:46 AM
RE: Phantom Artillery - by alaric99x - 09-23-2007, 09:24 PM
RE: Phantom Artillery - by Glenn Saunders - 09-24-2007, 04:45 AM
RE: Phantom Artillery - by alaric99x - 09-24-2007, 05:04 AM
RE: Phantom Artillery - by Glenn Saunders - 09-24-2007, 06:41 AM
RE: Phantom Artillery - by alaric99x - 09-24-2007, 08:18 AM
RE: Phantom Artillery - by Glenn Saunders - 09-24-2007, 09:11 AM
RE: Phantom Artillery - by alaric99x - 09-25-2007, 02:58 AM
RE: Phantom Artillery - by Dog Soldier - 09-25-2007, 03:10 PM
RE: Phantom Artillery - by alaric99x - 09-26-2007, 12:52 AM

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