bluehand Wrote:here's a suggestion... unless you already came to an agreement in the last 2 pages that I didn't bother reading... but I doubt it.
pick a map, not a scenario. set up some flags, even dynamic flags near the middle or obvious landmarks of value. and then pos and whoever pick their own forces to try and capture the key points of the battlefield. it'll be just like real war. you know what you're after and what force you bringing but you don't know what the other guy is bringing or what object he's after.
does he want the bridge? or the hill? I don't know. maybe you should attack one or both?
see, uncertainy. and if you show up with the wrong force for the battle, it's your own fault because you knew the terrain and you knew anything could be on the otherside of that map. No restrictions. weather should be pre determined incase air support desired or not.
Ummm...no.
Unless you just showed up in an area 5 minutes ago you have a real good idea what your enemy has. You have a real good idea what's important to him. You know where most of his troops are. You have a good idea of how competent the troops and the commander are.
QB's are nothing like a real life situation.
Good Hunting.
MR