RE: New Tournament - Taegukgi
The rules are simple:
There two teams: a Communist one, and an United Nation's.
Each player commencing will be attached to one of the mentioned sides, and will stay there till the end of the tournament.
There two battles to be fought. Chosin 50, and Kapyong Valley.
Pairing players for battles will be made by comparing the actual ELO rating. Thus the best Communist player will play with the best UN player. Less effective player with the other less effective. And so on.
Every battle fought has to be reported to TOAW ladder as normally.
(*pairing players for second battle will be made the same way, thus in case something changes to the ELO rating, players might end up playing different opponents)
When one battle finishes, you have to send me the last file of it. Then I calculate points. It will be done this way.
Every battle played will provide score for two participating players. Each player whenever he wins or loses will have a score that works for his team he's in. Then I will sum those points up for each side (Com & UN), and that will determine what side is a winner for the first battle. (Chosin 50)
The scoring for the second battle (Kapyong Valley) will be done the very same way as the first one. What is more the second battle score will modify the score achieved during the first battle. And then we will know instantly, which team is the overall winning team.
You may thing of it as there is the first entry battle followed by the second decisive battle.
Obviously, there will be bonus points for everyone playing in this tournament.
5 pts - per player per battle fought
10 pts - per player of the entry battle winning team
20 pts - per player of the decisive battle winning team
Additionally, there will be a prize for the best performing player with the best score, which not necessarily has to be from the winning team. :P
All rules of engagement from this ladder apply. Please see dedicated section for that. It is pointless to mention things like 'no undo' or 'reloads' during play.
The only thing I can add, is that in both scenarios it is allowed to capture all opponent's reinforcements entry hexes. I don't see any objection to that.
Don't forget to read scenarios briefings, as well.
Let's play.
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