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Campaign System
10-01-2007, 12:38 PM,
#36
RE: Campaign System
Easymeat Wrote:So, is it agreed that artillery within striking distance of a battle about to take place can have artillery spotter(s) incuded in the battle. Same with aircraft. If a few battles are about to start the computer or player(s) could decide which battle is to have the support.

Artillery and aircraft units on the operational map can only provide a specefied amount of support. The support cannot be limitless.

This will be easy to implement. A simple equation to determine the distance to the battle. A few other checks, if all is ok, the units are included in the oob.

If the operational map is only small then artillery and aircraft can reach any hex, therefor any battle could be supported.

I think there should be a limit to how many aircraft are include in an oob. If 6 aircraft flew, it is possible that 6 to 12, possibly more of the enemy units could be destroyed.

Obviously if an aircraft is destroyed in a CM battle it is destroyed on the operational map. If artillery units are destroyed in CM, the artillery on the operational map is not also destroyed.

What size hexes are going to be used? How fast can units travel? Lots of checks can be done but the rules for the operational part need to be agreed upon.

I will start on the database, get data into and out of CM.The database is nothing special, just a mirror image of CM with lots of data added to allow an op style game to be played. Once the database is done it is there forever and can be used for other things. We are using it for an operational addon to CM.

If it works out and op style campaigns are fun all well and good. If not then we know.

Another good question: are we infringing on Battlefront in doing a CMC style game using CM data?

The system supports artillery and air assets. The units depicted in the operation are battalions and as such have several FO's and aircraft units available for assignment to battles.

The unit was given a TO&E. From that the number of units assigned to support a battle location was up to the higher level commander. Losses are tracked. Units that get caught in exploitation have units put on the map. Twelve 105mm howitzers put on map for instance. If you lose them you lose the ability to have them available for later.

We used 2km by 2km squares for the battle areas. The operational map is the least of your worries. The CM part of the operations are the hard part to make work.

At this point I think we pretty much already know. That's why we playtested the system already..to find out how well it worked.

For me at least, it wasn't going to have battles that were balanced enough, to offset the expenditure in time and effort.

Good Hunting.

MR
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Messages In This Thread
Campaign System - by Easymeat - 09-23-2007, 12:35 AM
RE: Campaign System - by Smashing(FGM) - 09-23-2007, 12:47 AM
RE: Campaign System - by Mad Russian - 09-23-2007, 09:02 AM
RE: Campaign System - by Mad Russian - 09-23-2007, 12:32 PM
RE: Campaign System - by Easymeat - 09-24-2007, 01:44 AM
RE: Campaign System - by Easymeat - 09-24-2007, 01:57 AM
RE: Campaign System - by Mad Russian - 09-24-2007, 04:59 AM
RE: Campaign System - by Copper - 09-24-2007, 06:24 AM
RE: Campaign System - by Mad Russian - 09-24-2007, 09:21 AM
RE: Campaign System - by Ratzki - 09-24-2007, 03:56 PM
RE: Campaign System - by Easymeat - 09-24-2007, 08:25 PM
RE: Campaign System - by Easymeat - 09-25-2007, 08:05 PM
RE: Campaign System - by Mad Russian - 09-26-2007, 10:23 AM
RE: Campaign System - by McIvan - 09-26-2007, 10:51 AM
RE: Campaign System - by Mad Russian - 09-26-2007, 01:50 PM
RE: Campaign System - by McIvan - 09-26-2007, 02:09 PM
RE: Campaign System - by Mad Russian - 09-26-2007, 02:36 PM
RE: Campaign System - by kineas - 09-26-2007, 03:50 PM
RE: Campaign System - by Easymeat - 09-27-2007, 01:57 AM
RE: Campaign System - by Copper - 09-27-2007, 02:45 AM
RE: Campaign System - by Mad Russian - 09-27-2007, 01:45 PM
RE: Campaign System - by McIvan - 09-27-2007, 02:02 PM
RE: Campaign System - by Ratzki - 09-27-2007, 09:11 AM
RE: Campaign System - by Mad Russian - 09-27-2007, 01:48 PM
RE: Campaign System - by Copper - 09-27-2007, 08:10 PM
RE: Campaign System - by Copper - 09-27-2007, 08:13 PM
RE: Campaign System - by Rico (FGM) - 09-27-2007, 08:57 PM
RE: Campaign System - by Mad Russian - 09-29-2007, 02:03 PM
RE: Campaign System - by Copper - 09-27-2007, 09:11 PM
RE: Campaign System - by Copper - 09-27-2007, 09:17 PM
RE: Campaign System - by Easymeat - 09-28-2007, 09:49 PM
RE: Campaign System - by Mad Russian - 09-29-2007, 02:09 PM
RE: Campaign System - by Easymeat - 09-29-2007, 07:32 PM
RE: Campaign System - by Mad Russian - 09-30-2007, 12:11 PM
RE: Campaign System - by Easymeat - 09-30-2007, 09:43 PM
RE: Campaign System - by Mad Russian - 10-01-2007, 12:38 PM
RE: Campaign System - by Rico (FGM) - 10-01-2007, 03:43 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 11:14 AM
RE: Campaign System - by Ratzki - 10-01-2007, 03:55 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 10:44 AM
RE: Campaign System - by Rico (FGM) - 10-01-2007, 08:05 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 10:46 AM
RE: Campaign System - by Fullhouse - 10-02-2007, 01:37 AM
RE: Campaign System - by Mad Russian - 10-02-2007, 11:12 AM
RE: Campaign System - by Easymeat - 10-02-2007, 02:02 AM
RE: Campaign System - by Copper - 10-02-2007, 11:16 AM
RE: Campaign System - by Mad Russian - 10-02-2007, 02:39 PM
RE: Campaign System - by Copper - 10-02-2007, 03:04 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 10:08 PM
RE: Campaign System - by Fullhouse - 10-02-2007, 08:00 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 09:45 PM
RE: Campaign System - by Easymeat - 10-02-2007, 08:15 PM
RE: Campaign System - by Easymeat - 10-02-2007, 10:37 PM
RE: Campaign System - by Mad Russian - 10-02-2007, 10:53 PM
RE: Campaign System - by Easymeat - 10-02-2007, 11:43 PM
RE: Campaign System - by Mad Russian - 10-03-2007, 04:40 AM
RE: Campaign System - by Vulture - 10-03-2007, 08:54 PM
RE: Campaign System - by Easymeat - 10-03-2007, 08:59 PM
RE: Campaign System - by Vulture - 10-03-2007, 09:36 PM
RE: Campaign System - by Easymeat - 10-03-2007, 09:04 PM
RE: Campaign System - by Vulture - 10-03-2007, 09:44 PM
RE: Campaign System - by Easymeat - 10-03-2007, 10:01 PM
RE: Campaign System - by Mad Russian - 10-03-2007, 10:45 PM
RE: Campaign System - by Vulture - 10-03-2007, 11:46 PM
RE: Campaign System - by Mad Russian - 10-04-2007, 11:19 AM
RE: Campaign System - by Easymeat - 10-08-2007, 08:57 PM
RE: Campaign System - by Mad Russian - 10-08-2007, 10:31 PM
RE: Campaign System - by Easymeat - 10-09-2007, 12:02 AM

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