RE: Non Firing Artillery
First off, I would assume you are playing one of the game stock scns - anything else and your mileage may vary depending upon what was done.
All I can say on the Naval Fire is what the rules say:
"For naval units, half the default Global Supply Value for that side applies. Otherwise, the supply rules for naval units are the same as for artillery units."
I didn't have much to do with the Normandy game beyond testing it but I know in Sicily I had to take steps to cut the availablity of the naval fire because the way the game worked it was much more effective than was the historically the case. In the case of the British I added FOO units to direct the fire where only these units could spot - not ANY Unit.
IN N44 the stock scn genrally have 60% allied global supply - so that makes 30% for Naval units.
The commonwealth 3inch Mortar - not sure. Certainly the firse rules would have some effect. The HARD attack is only 6 while the soft is 15 so it will be more effective against a soft target.
Assuming you are using the Default Rules - so ALT fire is ON - then Density of the target hex plays a role - firing at a hex with a lot on men in it will kill more. Firing at a target in the clear hex has no modified fire. While firing at a target in Bocage cuts the fire effect in half.
If you want to see the math involved turn the "On Map Result" OFF and you will see the raw values and modifiers if the info on the target hex is known (FOW OFF)
Not sure if it answers you question or not.
Glenn
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