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Non Firing Artillery
10-24-2007, 04:45 AM,
#7
RE: Non Firing Artillery
Thanks for the input everyone.
I guess that's about the right amount of ammo load for the big ships, smaller ones with the 4 or 5" guns would carry something like 750 rounds, but of course they would be expended a lot quicker.
What I was really thinking of here was the small ships that came in very close to support Omaha beach.
It seems from what I've read they were a essential in helping the men struggling on the beach and it's very difficult to assimilate this in the game when the ships won't fire. But I do take the point that ships would have to restock with ammo and that can take time.
I would say roughly every other turn availability was fair on reflection.

Back to the mortars although not very useful as artillery I have found a use for them, they can fill out the battlefield and plug gaps. They are also very mobile and are quite useful when use similar to German flak units, exploiting breakthroughs and cutting off enemy supply.
They can also be used effectively as scouts, although I'm sure they weren't designed for this. But I expect some Bren carriers were used this way at sometime.

Gordon
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Messages In This Thread
Non Firing Artillery - by Gordons HQ - 10-22-2007, 03:52 AM
RE: Non Firing Artillery - by Glenn Saunders - 10-22-2007, 04:04 PM
RE: Non Firing Artillery - by Gordons HQ - 10-22-2007, 07:15 PM
RE: Non Firing Artillery - by von Waldenburg - 10-23-2007, 02:14 AM
RE: Non Firing Artillery - by Volcano Man - 10-23-2007, 04:59 AM
RE: Non Firing Artillery - by Heldenkaiser - 10-23-2007, 09:34 PM
RE: Non Firing Artillery - by Gordons HQ - 10-24-2007, 04:45 AM

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