CS game tanks survival rates
Hello to all,
I have a question regarding the CS tank survival rates. I would like to see as many veteran and new players to comment as to what you think.
Having played the CS game for many years now. And having conducted many test fires to figure actual kill ratios for weapons attacking a certain tank, I have come to an opinion that there are a large number of tanks within the CS game that are simply alot easier to kill and with regularity than was actually the case in real life. I have and will be working on some CS Matrix updates that will hopefully bring things closer to historical realism without altering anything to much so as to not unbalance any if not most of our current CS scenarios. Potential armor value updates would be treated fairly across the board for all nations and would not be drastic by any means. My idea is simple. Most of us may allready know historically how common it was for say M4(76)Shermans or T34/85's to defeat a tank like a Panther frontally from various ranges. My observation has been that it appears a tank like the Panther gets defeated in frontal attacks in our CS game at greater ranges and with regularity alot more often than was actually the case historically. Another case was test firing 75mm L/48 calibers armed German tanks and anti tank guns at an American M4A3E2 Assault Tanks. I found these heavily armored assault tanks getting KO'd out to even 5 and 6 game hexes ( simulated 1250 and 1500 meters ). when historically a gun like the German Pak 40 only had a remote chance at point blank range and that was only when utilizing heavily rationed APCR ammunition. I will say there has allready been some adjustments made to a number of tanks in the Matrix CS game as we are playing it now in it's present form. My idea would be a formula used for all armored tanks/SP guns across the board rather than just taking a look at a few tanks.
Ideas comments anyone ?
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