• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


OP fire in general?
10-29-2007, 01:34 AM,
#13
RE: OP fire Second side
Testing a scenario I chose AI with FOW as first side and me as second side.

I notice that the AI moves into my LOS and my tanks fire long range to no effect. Now that my tanks have revealed themselves, the AI shoots back, destroying some, retreating some.

All op fire settings are long in the scenario design.

Is there away for the second side player to set his op fire before his turn starts or is the second player at a disadvantage until his turn starts?
Quote this message in a reply


Messages In This Thread
OP fire in general? - by Montana Grizz - 04-25-2007, 10:53 PM
RE: OP fire in general? - by The Rattler - 04-26-2007, 12:16 AM
RE: OP fire in general? - by Jason Petho - 04-26-2007, 12:26 AM
RE: OP fire in general? - by Montana Grizz - 04-26-2007, 01:21 AM
RE: OP fire in general? - by zeiss - 04-26-2007, 08:15 AM
RE: OP fire in general? - by Nort - 04-26-2007, 09:01 AM
RE: OP fire in general? - by McIvan - 04-26-2007, 09:43 AM
RE: OP fire in general? - by Smedley - 04-26-2007, 09:45 AM
RE: OP fire in general? - by The Rattler - 04-26-2007, 01:10 PM
RE:��OP fire in general? - by McIvan - 04-26-2007, 02:44 PM
RE: OP fire in general? - by Digger - 04-26-2007, 01:17 PM
RE: OP fire in general? - by The Rattler - 04-26-2007, 02:35 PM
RE: OP fire Second side - by junk2drive - 10-29-2007, 01:34 AM
RE: OP fire in general? - by von Manstein - 10-29-2007, 03:20 AM
RE: OP fire in general? - by majog - 11-03-2007, 11:53 PM
RE: OP fire in general? - by Don Fox - 11-04-2007, 12:54 AM
RE: OP fire in general? - by Nort - 11-04-2007, 04:06 AM
RE: OP fire in general? - by Krec - 11-04-2007, 10:15 AM
RE: OP fire in general? - by von Manstein - 11-05-2007, 07:44 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)