• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


machine guns
10-31-2007, 03:47 PM,
#8
RE: machine guns
Vesku Wrote:MGs are excellent in attack if you need to cross any open fields, set them at the edge of the clearing and any enemy at the other side is in trouble.

Id agree but as mentioned above once the smoke goes up that support is lost and if your op is setting up on the tree line as oppose to inside of it or behind it then they are asking for trouble. The MGs in WW2 are much more deadly than in older WaW and H2H I feel, its the speed, and having actualy spent time helping to lug the gimpy around speed is not an asset you useally have, better as static weapons, give me laser sights and IR capability though....
Bis peccare in bello no licet - One cannot blunder twice in war.
Quote this message in a reply


Messages In This Thread
machine guns - by AlienXXX - 10-29-2007, 11:39 PM
RE: machine guns - by Grumbler - 10-30-2007, 06:28 AM
RE: machine guns - by RedDevil - 10-30-2007, 07:09 AM
RE: machine guns - by Grumbler - 10-30-2007, 12:36 PM
RE: machine guns - by Stonefire - 10-31-2007, 03:40 AM
RE: machine guns - by klanx171 - 10-31-2007, 11:54 AM
RE: machine guns - by Vesku - 10-31-2007, 03:32 PM
RE: machine guns - by klanx171 - 10-31-2007, 03:47 PM
RE: machine guns - by Vesku - 10-31-2007, 06:00 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:09 PM
RE: machine guns - by Vesku - 10-31-2007, 07:24 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:30 PM
RE: machine guns - by RedDevil - 11-01-2007, 12:53 AM
RE: machine guns - by Narwan - 11-01-2007, 03:31 AM
RE: machine guns - by klanx171 - 11-01-2007, 08:55 AM
RE: machine guns - by AlienXXX - 11-01-2007, 11:59 PM

Forum Jump:


Users browsing this thread: 10 Guest(s)