• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


machine guns
10-31-2007, 07:09 PM,
#10
RE: machine guns
Vesku Wrote:You can always area fire but the point is, MGs are quite useful in attack if there is good visibility. Usually I don't have enough arty to hit everything so I need something else to support the attack and tanks are just shait in spww2. Everyone probably has his own solution for the support issue.

Fair enough, tanks certainly have had their claws cut in SP WW2, I feel that it is a good thing as tanks are not as omnipotent as they seemed in earlier version of SP and the realities of a man with a panzerfast or a bazooka, or a stickey bomb, or an AT gun reflect the hash realities of tank war, that you need support, and lots of it when its anything but straight open terrain and even then.
Bis peccare in bello no licet - One cannot blunder twice in war.
Quote this message in a reply


Messages In This Thread
machine guns - by AlienXXX - 10-29-2007, 11:39 PM
RE: machine guns - by Grumbler - 10-30-2007, 06:28 AM
RE: machine guns - by RedDevil - 10-30-2007, 07:09 AM
RE: machine guns - by Grumbler - 10-30-2007, 12:36 PM
RE: machine guns - by Stonefire - 10-31-2007, 03:40 AM
RE: machine guns - by klanx171 - 10-31-2007, 11:54 AM
RE: machine guns - by Vesku - 10-31-2007, 03:32 PM
RE: machine guns - by klanx171 - 10-31-2007, 03:47 PM
RE: machine guns - by Vesku - 10-31-2007, 06:00 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:09 PM
RE: machine guns - by Vesku - 10-31-2007, 07:24 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:30 PM
RE: machine guns - by RedDevil - 11-01-2007, 12:53 AM
RE: machine guns - by Narwan - 11-01-2007, 03:31 AM
RE: machine guns - by klanx171 - 11-01-2007, 08:55 AM
RE: machine guns - by AlienXXX - 11-01-2007, 11:59 PM

Forum Jump:


Users browsing this thread: 10 Guest(s)