• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


machine guns
11-01-2007, 12:53 AM,
#13
RE: machine guns
I have found WW2 to be a tad bit slower than MBT and like MBT far better just for the fact that everything seems to kill something, where in WW2, it's just a suppression and a rally fest every turn. Now the WW2 game does have some bright moments, but I like tank combat a wee bit more than Infantry hand bag fights in the woods.. :)

I think Stone fire hit the nail as dismounting is a bad thing when in the LOS of something that can shoot. Pop smoke with the little mortars to cover the dismount even..
One of the few things I'd like to have in the game is the ability to decide WHO gets off the transport 1st in the case of multiple units.. this way a sniper can hopefully get off, survive, pinpoint the fire direction and give some smoke cover to the others on board.
Faith Divides Us, Death Unites Us.
Quote this message in a reply


Messages In This Thread
machine guns - by AlienXXX - 10-29-2007, 11:39 PM
RE: machine guns - by Grumbler - 10-30-2007, 06:28 AM
RE: machine guns - by RedDevil - 10-30-2007, 07:09 AM
RE: machine guns - by Grumbler - 10-30-2007, 12:36 PM
RE: machine guns - by Stonefire - 10-31-2007, 03:40 AM
RE: machine guns - by klanx171 - 10-31-2007, 11:54 AM
RE: machine guns - by Vesku - 10-31-2007, 03:32 PM
RE: machine guns - by klanx171 - 10-31-2007, 03:47 PM
RE: machine guns - by Vesku - 10-31-2007, 06:00 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:09 PM
RE: machine guns - by Vesku - 10-31-2007, 07:24 PM
RE: machine guns - by klanx171 - 10-31-2007, 07:30 PM
RE: machine guns - by RedDevil - 11-01-2007, 12:53 AM
RE: machine guns - by Narwan - 11-01-2007, 03:31 AM
RE: machine guns - by klanx171 - 11-01-2007, 08:55 AM
RE: machine guns - by AlienXXX - 11-01-2007, 11:59 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)