• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Moscow 41 Query
11-02-2007, 11:43 PM,
#2
RE: Moscow 41 Query
There is no tracking in the game of who "controls" a hex, similarly to TFB. It is either occupied or not, and objectives are tracked by which side last occupied them, that is it. From experience with Moscow, as the Soviets, there are reinforcements and they have a protection setting so they will be able to enter, no matter what you do. However, you can see the protected hexes through the game, so you deploy garrison forces around them and can easily destroy the reinforcements, if your opponent even deploys them. Best for the Soviets, as I had to do, to not even bring them on without a relief force nearby.

But I would suggest always leaving some kind of garrisons of critical areas in all games, that is quite historical!

Rick
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
Moscow 41 Query - by Krak - 11-02-2007, 03:12 PM
RE: Moscow 41 Query - by Ricky B - 11-02-2007, 11:43 PM
RE: Moscow 41 Query - by Glenn Saunders - 11-03-2007, 02:48 AM
RE: Moscow 41 Query - by Krak - 11-03-2007, 10:40 AM
RE: Moscow 41 Query - by Glenn Saunders - 11-04-2007, 08:19 AM
RE: Moscow 41 Query - by Ricky B - 11-03-2007, 01:55 PM
RE: Moscow 41 Query - by Krak - 11-04-2007, 11:46 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)