Turn 5
{hirr}Leto Wrote:The Coil appears to be moving his armor around almost at random on the left side of the map. If there is a strategy behind it, I can't imagine what it might be. Since I have demonstrated already that I have no shame, inasmuch as I've selected a gamey map and a gamey force, I'll now go for the trifecta and employ some gamey tactics. Watch as I sneak a bunch of TDs right down the sideline behind his aimless Panzers.
Yike! My two panzers cutting in towards the village drive themselves into the LOS of a TD pack. Thought they could sprint across the open ground to get behind some woods and protect their flank, but they've got a ways to go. A bunch of shots are traded to no effect. Lucky both my panzers didn't get potted, and they stink shooting on the move, so I don't have much hope they'll score any hits on the TDs. They end the turn about 150m from cover behind the woods.
Leaves me with a choice for the next turn: I can cancel their move orders and shoot it out or run for cover. If I cancel their orders, their hit chance goes up quite a bit, but I've got two Panzers facing the wrong way in a fight with 3 (maybe more) TDs. Probably lose them both, maybe take a TD or two with me. If I run for cover, I probably won't get any of the TDs, but might save a Panzer or two. I elect to run, hoping I can get them behind cover to fight another day. If I can save them, I have a better shot later at bringing all my Panzers to bear at once on the pack...
Here's the big picture at the end of turn 5:
Infantry advancing in the middle, backed by the Stugs and the Grilles deep. One Grille continues to lob HE into the village along likely paths of advance for Leto's infantry. Two Panzers engaged in the center left by TDs on my far left. Another Panzer and an AC on the road by the church. Last two panzers further back on the road to the left - I'm bringing them up next turn to try to engage Leto's TD pack with all my Panzers at once.