Gordons HQ Wrote:But if we take the actual beach fortifications these are 7 kilometers of actual pillbox, that is each kilometer comprises of a kilometer wide pillbox or put another way a kilometer squared pillbox.
I disagree there, the pillbox does not have to be physically filling up the entire hex, it could be sitting in the center of one hex, and another one 1000 meters away in the center of another hex. It does not mean there is a one solid mass of pillbox all the way across the beach. In some cases it also represents several pillboxes in a single hex. If you look at the "WN" designation, you can see that some hexes historically contained three pillboxes. And although you think that the Atlantic Wall was a joke, it was NOT a joke in the Omaha beach sector. The reason the Atlantic Wall would even be considered a joke is just because of the sheer amount of coastline that the Germans tried to fortify, so in some places it was naturally non existent. However, it other places it was quite formitable. And Omaha was one of them.
Gordons HQ Wrote:The other thing with this scenario is Allied units are all fixed at night unless in direct contact with the enemy. But the Axis is free I assume to move. I can understand this is to simulate the tendency of the Allies to rest at night and not fight, while the Axis brings up reinforcements.
All well and good, but it means the allies can't bring any reinforcements up at all for two turns. I always assumed that night fatigue was the deciding factor in whether you wished to fight at night or not. I'm sure some Allies moved up to the front at night. I've read it so it must be true.lol
No, if you read the designers notes document you can see the rationale behind all of the changes. For the fixed allied units on the first night it was done because many players here suggested that the allies could regroup and go on the all out offensive too quickly. They historically needed a period to reconsolidate. I agree with them, having played as the allies many times, and I think it is a good change. The first day turn night fix is necissary to force the player to wait as they historically did and it creates a more historical allied advance rate to allow the Germans to begin to historically solidify. I don't think you are looking at the big picture in some of the complaints here. This seems inconsistent too(?). If you are complaining about not being able to get off of Omaha beach then the night fix would not be an issue since, if you did not have a breakthrough, you would not have a hex on the beach that was not adjacent and if you did it would probably only be one or two. If you are referring to the other areas then this is indeed why the change was made: the advance on the first full night turn was happening too fast in the other areas of the campaign. Most importantly though, it was done for the very same reason that all allied airborne are fixed on the night of the drop as well.
Unfortunately I am not getting the sense of any specific suggestions from you -- just a series of complaints. So feel free to use the editor and change it to fit your personal tastes.