RE: Occupying reinforcement hexes?
Thanks for the input, yes I did think occupying reinforcement hexes would be more than a little gamey. I just wanted to know if it was possible, and since in most scenarios you do not know where your opponent's reinforcements are going to arrive (if you are playing the scenario for the first time) it is entirely possible that you can occupy them unwittingly.
Another thought on a historical note though, if you are dominating the battlefield (a very unlikely event in my case:)) to such as extent that you have pushed the enemy back to the game map edge, this could reflect control of roads and communications to the area and so realistically delay the historic entry of enemy troops as they try to ascertain through recon the situation before sending fresh troops who might run into a meatgrinder. Or a sufficient bloody nose in a battle or theatre might discourage the enemy from sending reinforcements to what is clearly a hopeless situation. Just a thought on how to justify the game engine deciding not to send in reinforcements to the map edge, or a more central hex.
As a matter of interest what are considered to be other gamey tactics in TOW, firstly so that I do not perpetrate them, and secondly so that I do not fall victim to them. Is using HQs as glorified recon units considered gamey for instance?
And one final question, how do Corps and Army HQs effect supply? Division HQs give the bonuses and supply to their own formation, does the Corps and Army HQ give supply to the whole formation, and does being adjacent to units help?
cheers
cillmhor
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