RE: Normandy 44 Bunkers
Hi Volcano Man,
I certainly do not wish to critise your efforts here, that was never my intention and I'm sorry if I sound a little complaining. What I was trying to do here is raise a general discussion.
It is a little difficult for me to make specific suggestions as I really don't know how the editor works properly and what could be achieved in the way of changes.
I do LIKE the idea of an area where the men on Omaha could retire if things don't go well there, so long as landings could still take place there with the reinforcements still to come if the Allied player so wishes. In that way the German player would still have to man Omaha just in case to prevent this eventuality.
Now another specific I would like is some LIMIT ON STACKING in the pillboxes in general not just Omaha. I will try to explain my reasoning and theory behind what I say here.
You are quite right to point out that the pillbox may be in the middle of the hex and only take up 30 or 40 square meters and in fact many were no bigger than this.
However this then raises the question that the remainder of the hex or I should say the majority of the hex is OTHER TERRAIN. So in fact we have 2 terrain types in the hex.
Obviously our game cannot portrait this and so portaits the pillbox or bunker.
That means that everyone who enters this hex other than armour benefits from the defensive capabilities of the pillbox.
In fact most of those who enter the hex would be in other terrain and not pillboxes.
To try to make this more plain,
Everyone who reads this must have seen the war films or newreels of the time. The alarm is sounded at the sight of the Allied fleet and the men instantly man the pillboxes. That was the whole point they were not to arrive 4 or 6 hours later but instantly. It was no use arriving later.
THEY WERE REQUIRED STRAIGHT AWAY.
THEY ARE CREWED to maximum then.
This is what we see on turn 1 of our game the crews have manned the pillboxes there is no more room for anyone else in these boxes. Anyone else arriving at the beach has to avail themselves of some other shelter in the terrain and cannot benefit from the added protection of a pillbox.
MY SUGGESTION
As I've said our game can only use one type of terrain in each hex, so I guess in my opinion some compromise has to be achieved here. I would suggest that only one other type unit from others not already stationed in the pillboxes be allowed to enter each pillbox.
This may seem drastic to some players but it is a compromise there is no other terrain men arriving at the beach can use. But by one unit being allowed to enter a box and benefit from it protection this should make up for the actual numbers that could normally fill the terrain.
To do this anyway the Axis player is denuding other ares which historically were manned.
These are the only points I would like to change for the sake of a more historically accurate game.
The other points I have made before I admit, I was mistaken in the fixed units at night and believed it was every night turn. Just too much to read sometimes or the old brain won't take it all in.
Turn 1 and fixed units is perfectly acceptable.
I hope that you find this constructive and a well thought out argument for some change here. I believe I have made this in the best interests of the game and have not taken the step lightly.
Regards,
Gordon
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