Turn 13
&hirr&Leto Wrote:The Coil appears stymied, or at best confused. His armor out front of the village is wandering around, his Panzers have split for the back of the map, his meager infantry force is stopped cold. I am the king of the world!
Never fear, just luring Leto into a false sense of security by doing nothing for a bit. Well, waiting for my Panzers to make it back to the middle of the map, anyway. Takes 'em a bit to make it back out of sight of the TDs and head up the road. I'm just thinking about how nice it's been not to bog any armor thus far, when the bog monster strikes:
Dang! That Panzer out front gets stuck in the mud. If anyone has ever tried to tell you that vehicles in reverse don't bog, just show 'em this. Lucky me, it frees itself about 15 seconds later and continues on its merry way. Don't let anyone sell you on various 'unbog' techniques, either be it cancel orders, bump it, give it reverse orders, or whatever. They all work about the same, which is to say not at all. Mr. Random decides if your tank gets out of the mud.
While I'm waiting for my Panzers (and their 120+ HE rounds for anti-infantry work), I shift my Grilles and Stugs left and forward, which takes a while, given the lack of turrets, and me not wanting to present too many tank flanks to Leto at once. Going to try to level the left flag with HE first, move infantry on to it, and then go for the right flag. It'll take 4 or 5 turns to get everything in place - time is starting to worry me a bit.
On the right, Leto's Priest lobs some shots at my infantry, along with some mortar and small arms fire.
Scares my greenie half squad a bit, and gives my other boys the jitters. Nothing too serious yet, and they have a bit of time to recover morale. But I don't want Leto to get too comfy plugging away at my infantry. I'd love to throw some counter-fire his way, but he's got them nestled into a good keyhole.