RE: Normandy 44 Bunkers
I appreciate all the discussion, but the disrupted engineers are here to stay. The reason is that *if* they are not disrupted on the first turn then you can get accurate disruptions with naval fire in certain areas and the engineers can then immediately launch solo assaults and get off the beach, since none of their MPs are taken away in the minefield landing. This should not happen so I merely expedite what happens on the first turn in everytime: any competent German player would concentrate all fire on them and get disruptions. In some cases the first turn disruption draws fire away from them now since the other non disrupted units become attractive targets. In my play I have found the first turn engineer disruption to be minimal.
As for naval fire, it draws its supply from half of the global supply value. In this case 60/2=30. I could raise the global supply value 70 but I don't know how much of a difference that will make. But I will never change a unit value to compensate for some other effect, it goes against the reason the _Alt scenarios were created.
As mentioned though I am looking into slightly weakening the Omaha beaches to further balance it out.
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