Turn 19
My armor thrust up the left side of the village is finally ready to get off the ground. My Grille tosses some area fire around the flag - spotted a mortar going in there, and we don't need Leto scoring top hits on the Grilles. He gets a round off, and then this:
Ungood - a Priest gets a shot off on him, and scores a first hit kill. What's worse, that was the HQ, and he was still toting 13 HE rounds - puts a bit of a dent in my firepower... Interestingly, I had the Priest that got him id'ed as a Sherman tank til this turn. Figured he was a turreted escort for the Priests. I thought his area fire was doing quite a bit of damage though - should've paid more attention. There goes the 1 Priest stuck in the mud theory...
My panzers move up and return fire on the offending Priest:
But score no hits, as they are moving and probably have something like 5% hit chances.
The panzer on the left hits the end of his move still in LOS of the Priest, and gets some revenge:
Over on the left, Leto's infantry continues to try to move into the center, but my continued mortar fire sends one unit packing, while small arms fire from my HQ and various panzer MGs harass the others. One unit makes it a bit further towards the center, but still a ways out until they'll be any use...
In the distance, Leto's last TD heads down the road, no doubt to to circle into the back of the town. He responds to my 2 TD's email with a comment about how his TD's will swing the game. Not the one stuck in the mud, my friend... It's possible that he has a whole 'nother platoon running around back there somewhere, and this is an extra sly comment about how he still has more. But I sort of doubt it...
Meanwhile, Leto's Priests on the right continue to throw smoke, while one area fires my infantry sneaking up on the flag, although thankfully too far away from them to do much damage.
Going to need to find a way to put some fire on them, though. Another nice keyhole Leto has there.
My Stug anchoring the right ends the turn with a good shot through the town at another of Leto's Priests, which is backing away from my panzers:
If luck is with me, I'll pot another one of them suckers next turn. The Priest is backing through rocky ground, too, so it should move slow enough for me to get a shot off.
Here's the overview at the end of the turn:
Armor and infantry will continue to move up and start area firing the flag on the left, hopefully take it in the next few turns and then move on to the flag at the center.
At this point I feel fairly confident I'll take the leftmost flag, with the hope that I'll be able to at least drop the right one to neutral. I've pretty much chosen to ignore the rightmost (small) flag, given that I'd have had to cross a lot of open ground to get there. Leto's got it with a couple units - don't like giving up free points, but there you have it...
Interestingly, Leto appears to have most of his units hiding in craters near buildings. Craters don't make great cover - I can only guess he hopes I start dropping buildings indiscriminately, and then his boys can crawl into the rubble...