"Only the fool truly does not know he has been fooled, unless a fool attempts to do the fooling... the fool then may fool himself, or fool the other fool, yet not know the other fool has been fooled, and in so doing, two fools are fooled."
- anonymous fool
It hath begun:
Le (hwwwyaauuk, pitoooeee) Coil's troops emerge from the smoke, but the smell of saurkraut assaults the senses of the good Canucks more fiercely than german bullets and shells... my musical chair game is working. But like a trenched coat pervert, anxiously waiting for the school recess bell to ring, Le Coil exposes himself too soon and gets nothing but a slight glimpse from a granny with cataracts... his troops cross through the smoke supported by a thin alley of fire from his panzers and assault guns behind them... anticipating this, I ordered two priests to fire smoke across the gap and by the end of the turn, his salvos are silenced as a wall of smoke goes up behind the advancing german troopers... the next turn will not be good for zee Germans as all guns are brought to bear upon the onrushing Jerries... safe from persecution by Le Coil's guns.
Serenity Now!! Cove trembles and shakes as 3 platoons of Canuck troops mobilize. The lead Leftenant pushes his glowing thundercanuck ring and the three companies tranform into" CANUCKZILLA", a 5 story tall mechanical monster, wielding a deadly hockey stick weapon with laser puck eyes... The Canuckbot crashes forward to find a scout team of Germans. The giant metal maple leaf embroidered killing machine reaches into a portable cooler on its back and pulls out a King can of Molson Canadian beer, shakes it and then lobs it at the cowering Germans.... an earth shattering explosion occurs as the barley is returned to the soil, along with the bones of many german recon troopers.... ah well, something like that anyways:
One of Le (hwwwwaaacckk snoooorrrrt snorrt snoooooorrrrttt hwwwwwaaaccckkk BLEAHPITOOOOOOEEEE!) Coil's biggest mistakes is that he did not move his troops forward in the first 20 turns of the game... he is now scrambling to get his troops into place and is coming under fire as he does so.... even when you are not sure where the enemy is, always move forward scouts to ascertain the location of other hidden enemy infantry (usually by gunfire). You can stay hidden as well, and even if you are sneaking forward through areas of LOS to the enemy, you are still moving forward...
As you can see, Le Coil's other troops near Serenity Now cove are across the road and won't be able to get into the fight as I clobber his recon team with Canuckzilla. My men stay out of the LOS of the mighty 150's as well and now have crossfire past and in front of the Taco Stand flag... I will continue to push forward and crush any other Germans that entered Serentiy now!! Cove and threaten Coil's flank which is weak (only a StuG and Grille) which must turn to engage my infantry... that is where my M-10 comes in... it will swing around and get a bead on those two lone vehicles and hopefully pot them in the side... no use trying to send it up against the gaggle of panzers in the middle, as it will surely be shot to pieces.
One last thing: a lesson on why mortars are the king of the battlefield.
On the left approaching the Taco Stand Flag, a German FJ unit limps into the scattered trees after being ripped by bren and sten gun fire. My 60mm mortar crew anticipating this the previous turn, targets the area most likely where the FJ unit may hit the dirt for cover, and it does... they then plotz the germans with about 5 good hits (one of them the airburst in the picture below) and this will probably break the FJ unit as it has gone symbol 10 seconds into the turn and has not tried to get up or fire back...
This unit is now useless to Coil after he breaks and runs... I'll try to get some troops in place to cut him down as he retreats...
I've also just positioned my 76mm mortar right behind the Taco Stand Flag... and he has LOS to all the approaching lanes through his command officer and plain LOS. Having over 50 rounds of HE, this little critter, albeit slow (just got from my launch point to this position) will be the doom of all the German troopers who move on the Taco Stand, as Le Coil will be expecting Priest fire, and will instead be getting hit by mystery mortar rounds, suppressing and breaking his troops for the next 7-8 turns. The 76mm only needs 3-4 good hits on or around a unit to break it, depending on its level.
So far so good... my day of thinking has helped me square my defensive tactics some, and now that Le Coil is exposing his infantry, I can systematically crush each one of his units as the approach in a single round of mortar or howie fire.
Evhul stuff.
Cheers!
Leto