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intelligence
11-17-2007, 02:33 AM,
#2
RE: intelligence
There is something similar in the modern campaigns. Electronic warfare is represented and enemy HQ's can be identified and jammed.

In WWII they mayhave been able to detect an enemy HQ by sigint but in the timecales of PzC it is doubtful the data could have been acted on. First the signals have to be collected, then analysed, the data transmitted up the appropriate chain of command, down the next one and then the data has to be relayed into the battlefield. Realistically you are talking days.

This idea would be more meaningful if the game was played at timescales of week long turns, instead of hours.
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Messages In This Thread
intelligence - by wonderwall - 11-17-2007, 01:47 AM
RE: intelligence - by FLG - 11-17-2007, 02:33 AM
Q - by wonderwall - 11-17-2007, 06:35 PM
RE: intelligence - by glennav8 - 11-17-2007, 11:45 AM
RE: intelligence - by Sgt Barker - 11-17-2007, 12:16 PM
RE: intelligence - by Dog Soldier - 11-17-2007, 06:45 PM
RE: intelligence - by wonderwall - 11-18-2007, 03:54 AM

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