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TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad)
11-17-2007, 03:32 AM,
#36
RE: TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad)
"The difference between sentiment and sentimentality is easy to see. When you avoid killing somebody's pet on the glazeway, that's sentiment. If you swerve to avoid the pet and that causes you to kill pedestrians, that is sentimentality. If you see Le Coil walking along the road, and swerve to hit him, your excuse is that you were sentimentally trying to avoid killing a pet that may or may not have been on the road depending upon eyewitnesses."

- Dune Chronicles, Leto addendum 2007.

For those of you who keep track of the points, the latest intel on the FJ Company puts my calculations at this:

1 platoon of StuG Regulars 320
1 platoon of PZ IV Vets 754
1 platoon of Grille regulars 285
1 platoon of FJ Engineers 531
1 75mm scout car regular 95

That's 2000 points folks... or 15 points shy (they above calcs are estimations from my perusal of the kitbuying page).

Okay, here is Leto's rant of the day.

WHY DO PEOPLE CONTINUOUSLY BUY THESE STUPID OVERPRICED FJ ENGINEERS!!!! Each squad is 37 regular and 42 veteran, making them horribly expensive!!! Now seriously, how many people are going to get to chuck a DC at anybody??? Especially if you are not defending?

My defense against anybody pointing out that purchasing a 518 point company of Canuck engineers is just as bad, is that it is not!!! First of all, you get 12 man teams, that make nice little two man squads of 6 when split. You get 2 additional men for the 35 you pay for them. Second, you are not encumbered by FT's or MG's or anything else... you get straight Canuck meat. You need soldiers to hold that ground, and the Canuck engineers have great ammo loads, all around firepower and the DC's for whenever they may be handy as my last concern.

You also get 12 teams (3 platoons) compared to the 8 teams (2 platoons) of units in the FG Company... I have played against about 4 opponents in the last year that came hard at me heavy in German armor, counting on its invulnerability, and light in the infantry end, using FJ engineers each time!!! Every time, my plain old Canuck rifles and engineers chewed those infantry to pieces by simply overwhelming them numbers wise!

How did Le Coil think that he could take the town with only two large platoons of airborne engineers? Simply put: he thought his armor would win the day and that he did not need the heavy infantry... now his strategy may have worked (heck it could still work) by getting those FJ into position early to hold the ground, and then let his armor fight off any advances...

End of rant point of reason: those of you who think that armor wins battles, think again... to get those flags, you need infantry, to keep those flags, you need infantry, and especially on a moderate to heavy terrain cover map, you cannot go light on infantry!!! Even if you overwhelm an opponent with armor, the cagey opponent will sit back and pick off your armor in conjunction with infantry attacks, and not let you gang up on his own armor that is in smaller numbers!!!

That is my position, and if Coil proves me wrong, so be it, I still believe this... infantry is the king of the battlefield when taking or holding flags.

Cheers!

Leto
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RE: TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad) - by Copper - 11-17-2007, 03:32 AM

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