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intelligence
11-17-2007, 06:35 PM, (This post was last modified: 11-17-2007, 06:42 PM by wonderwall.)
#5
Q
I was not talking about signals but spying, capturing HQ stab, capturing maps from HQ etc....
in Kursk battle russians have got every detail of information about germans from swiss spy. for instance

in a game like PzC it should be implemented like this. A player would ask for intel for a specific division, and regardless of time luck etc in a time of several turns the place where div stats should be visible to the player.

also sometimes U have a chance of examination of captured soldiers,. They also have many informations for example exact division strenght.
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Messages In This Thread
intelligence - by wonderwall - 11-17-2007, 01:47 AM
RE: intelligence - by FLG - 11-17-2007, 02:33 AM
Q - by wonderwall - 11-17-2007, 06:35 PM
RE: intelligence - by glennav8 - 11-17-2007, 11:45 AM
RE: intelligence - by Sgt Barker - 11-17-2007, 12:16 PM
RE: intelligence - by Dog Soldier - 11-17-2007, 06:45 PM
RE: intelligence - by wonderwall - 11-18-2007, 03:54 AM

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