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TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad)
11-20-2007, 07:28 AM,
#40
RE: TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad)
"Nazi's (especially Coil-ish Nazi's)... I hate those guys"

-Indiana Jones

A quick overview of what has been happening:

1) a full platoon of germans discovered in SERENITY NOW!! COVE, two squads sent packing by Demo charges and one of my own squads advanced into a hornet's nest of fire... 3 german units remain and are about to be greeted by 105's, 76's and 60mm treebursts. That should teach them. BTW, Le Insidious Coil has two 81mm mortar's across the road in support of his troops in SERENITY NOW!! COVE, and they have been doing a number on CANUCKZILLA in the absence of Grille LOS... Curses!

2) I lost another howie in a gunfight with a panzer IV... one shot one hit, one kill at a low percentage (Priest completely hull down)... I had a 50% change to hit and excellent kill, but it's he who draws first I suppose.. (Hey Quicksdraw, how fast can you draw a guwn? Here let me see: (Quicksdraw McGraw literally draws a picture of a gun on paper) That's how fast!! Yanks need to lose the paper.

3) Mistake with M-10... I was being to careful and may have lost my opportunity... I had not realized how long the pivots and movement across open ground would take to safely get to Grille firing position... it is now end of turn two of these orders, and the M-10 is still not at the middle road... this is disastrous... I have to take out that Grille before it can open up on CANUCKZILLA again.

4) Coil move's his StuG's up close to the flag... not 50m, but close enough for my flag ownership status to be negated... what this tells me is that now the fight will go into extra innings, as a contested flag usually triggers extra turns on the variable turn setting.. I was hoping that Coil may have waited to get too close and then try to launch a last minute attack on turn 30... being that if the flag was not contested, then the game may END PREMATURELY at turn 25 or later... good tip to be cognizatn of when playing these variables...

Here is the scene:

[Image: taco47.jpg]

Things are not looking good... I will need to score a kill on the Grille with my M-10 and not lose any more tanks if I am to hold on to this one... my own troops will begin getting saturated with HE, so my ability to hold the Taco Stand is in real jeapordy, with the small flag and Large Taco Stand flag still pretty secure... Hopefully something will go right here for me soon...

Coil is playing masterfully... (choke, sputter).

Cheers!


Leto
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RE: TOTAL RE-COIL: The Battle for Taco Village (Coil no Entry... you Bastad) - by Copper - 11-20-2007, 07:28 AM

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