Glenn Saunders Wrote:Divisional Movement Orders
Divisional Movement Order is a one-click type of immediate group movement. These Orders are executed immediately during the player’s turn and not during the A/I Movement Phase. Divisional Movement Orders are issued to units from the same Division located in the same or contiguous hexes for the purpose of moving by transport mode toward a designated location.
To initiate a Divisional Movement Order, select any hex containing a unit of the Division, but do not select any actual units in the hex - and then right click on the destination hex while holding down the Alt key. For illustration purposes, use the units in the lower right corner of the #00_Started.scn. Place your cursor on the lead unit as seen in the upper map image and while holding the Alt key, right click on the hex with the red dot. The units will immediately go into Travel Mode and advance toward the selected hex as seen in the image at the left.
These Movement Orders can be issued one hex at a time when you wish to control the exact path taken or to a destination hex several hexes away letting the A/I select the path. Note: Unlike other methods for movement, no unit is to be selected for a Divisional Movement Order and in fact if any unit in the hex is selected, an A/I Movement Order will be issued. See AI Movement Orders in the reference manual.
When a Divisional Movement Order is issued, units in contiguous hexes that contain units of the same Division will automatically move towards the destination hex changing into travel mode and following one another in a column to the extent of their movement allowance. If two or more divisions become mixed or should there be some ambiguity about which unit within a single Division should move next, then a gap will appear in the column. Gaps can be corrected using another Divisional Movement Order on the trailing portion or units of the same Division can be moved using standard movements until they are in the same or contiguous hexes not containing units of other Divisions at which time the Divisional Movement Order can be re-initiated.
And it is that easy :smoke:
I think the point here is that Titan was suggesting was a routine where you could just give it a destination and order it to only use roads and let it go. I have tried it once in M41, which was after F40, and it was terrible.
It's not difficult to calculate a least time route. A similar routine must be used when the y key is used to show reachable hexes and for calculating supply levels in hexes.
The current method is not very useful. Issuing mini-divisional movement orders at the hex scale, correcting gaps in the column. As it stands it's still easier and safer to just move everything yourself.