RE: Campaign system idea for discussion.
I've been following the various threads about campaigns and they all have some good stuff.
I like the campaign generator your speaking of. I'll have to go give it a look.
I think one of the flaws is a storyline. Flaw isn't the right phrase, I should say obstacle. I've been working on that angle, but it will take awhile. The concept is to develop a storyline that revolves around each battle. You lose and the story takes you one place, a draw or win takes you some place else.
But, how do you change history or do you go with an alternate history that may not even have historical combatants at odds with each other?
I've elected to write it to give the player a chance to change history or modify it. Certain historical events have to be modified at the outset, but they are certainly plausible based on historic events from 1938 through 1945. The campaign generator might be a useful tool during battle design...now, if I only had an expert map maker...?
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