I have read this thread with great interest, and respect the opinions of all who have posted. I agree that any ROE's need to be between individual players, and not dictated by the house. I think the surround and overrun function probably has a lot of its ancestry in some of the old board games. Does anyone else remember trying to master the rules and tactics around Zones of Control? The only way to eliminate a unit in some of those old board games was to force a retreat on a unit that could not do so because of surrounding ZOC's.
We could all go on all day about the "historical inaccuracies" in the game. The undervaluing of the firepower of MG's on HT's, the lack of effectiveness of artillery on armored vehicles, and the seemingly instantaneous deployment of and short duration of smoke jump to mind. What's the point? It's a great game, and one that by any standard of measuring longevity has been around a long time. Someone nailed it earlier when they brought up the demise of Advanced Squad Leader. It was so realistic you couldn't play it. So as others have said, the game is an abstraction with certain concessions made to playability. So let's enjoy it and appreciate the great club we have here. My $0.02
OH, has anyone done a count of how many times this issue has come up on this board?