majog Wrote:I agree that units get surrounded. But they come out with their hands in the air because the units doing the surrounding are shooting at them not because they are running at them like banshees with their hair on fire.
Yes and that is what the assault simulates. Most troops surrender when someone is up close to them. Not when they are 250 meters away.
majog Wrote:Perhaps a better way to program the assault is that all units assigned for assault shoot at once which multiplies their attack value and then the other unit get killed or dispupted or comes out with their hands up.
No, because you have taken out the retreat option then.
majog Wrote:Here all that happens is that the opponent waits for a unit to become disrupted then surrounds that unit so it cannot escape and the unit gets killed automatically because a disrupted unit's defense value cannot stand up to a undisrupted unit.
Firstly that's not true. I personally don't wait for the unit to become disrupted. I attempt to surround units whether they are disrupted or not. I am always looking to cut off my foes retreat routes.
There is not a gamer alive who does not try to cut off his foes retreat routes in any game (board, miniature, or computer) that has ZOC's and enemy ZOC retreat penalties.
Secondly, you do not always take a disrupted unit. Most of the time yes. But not always. Just yesterday I had 5 SP's of Mk IVE's fail on an assault against 12 SP of Russian 1941 infantry. Lost 2 SP's to boot!
Thanx!
Hawk