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S/O Options
11-30-2007, 08:32 AM,
#1
S/O Options
A thought or suggestion for possible change:

As it is now S/O options are called for on a specific turn. The turn comes and you have to make the choice then and there. There is no postponing the decision.
On the other hand, when the reinforcements do arrive later, you can choose to delay placing the units for as long as you like. Specifically, it is an easy thing to let the reinforcements arrive at a moment which fits your plans perfectly.

I would argue that it should be the other way around. The S/O option should be able to be delayed but the effect of that decision should happen at the given turn, as per the S/O option. The player should be able to postpone his strategic decision but once he decides then the carrying out of that order is final and happen on a specific turn or sequel of turns.

What is more historical? I´m not sure, hence this post on our board. But I know that general Clark during Operation Avalanche, the invasion at Salerno, had a great dilemma on how to use the airborne and where to drop them. He waited and waited with the decision, while eying what happened ashore. Finally, he made a decision and then it was practically irreversible. The planes took off, dropped the airborne, and flew back. There was no circleling around, waiting for the perfect moment to act.

Hope it is clear what I´m talking about, all thoughts are welcome!
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Messages In This Thread
S/O Options - by Engelbrekt - 11-30-2007, 08:32 AM
RE: S/O Options - by Ricky B - 11-30-2007, 09:06 AM
RE: S/O Options - by Bushido - 11-30-2007, 10:41 AM
RE: S/O Options - by Dog Soldier - 11-30-2007, 02:43 PM
RE: S/O Options - by Glenn Saunders - 11-30-2007, 03:13 PM
RE: S/O Options - by Krak - 11-30-2007, 03:16 PM
RE: S/O Options - by Engelbrekt - 12-01-2007, 12:46 AM

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