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S/O Options
11-30-2007, 03:13 PM,
#5
RE: S/O Options
Dog Soldier Wrote:I like the current system of flexibility with the reinforcements for strategy options. What is missing is not enough strategy options.

I find too many Strategy Options get confusing, especially when the choice has to be made on one turn and the actual event takes place a couple turns later. But this way is often more realistic I figure.

Also, you only get a few characters to clearly discribe the Strategy and then a few more to define what the operations actually does.

Another consideration is the more Strategy Operations,the more challenging to test. It is also more problematic and harder (thogh not impossible) to control the AI.

It is certainly a fine line to walk with a number of cotrolling factors.

Glenn
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Messages In This Thread
S/O Options - by Engelbrekt - 11-30-2007, 08:32 AM
RE: S/O Options - by Ricky B - 11-30-2007, 09:06 AM
RE: S/O Options - by Bushido - 11-30-2007, 10:41 AM
RE: S/O Options - by Dog Soldier - 11-30-2007, 02:43 PM
RE: S/O Options - by Glenn Saunders - 11-30-2007, 03:13 PM
RE: S/O Options - by Krak - 11-30-2007, 03:16 PM
RE: S/O Options - by Engelbrekt - 12-01-2007, 12:46 AM

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