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Question on tactics: Assault, assault and assault
12-02-2007, 12:35 AM,
#62
RE: Question on tactics: Assault, assault and assault
Hi Jorge,

We did digress but, in a relevant way?
If half tracks were worth more points the players might be less willing to run them around and assault with them? :rolleyes:

Though any artificial means within the game engine to inhibit units would begin to draw away from the overall pleasure derived from the game? (It's why I liked the original Squad Leader and hated the "advanced" variety.) Eek

Since you brought it up, engineers cannot lay an effective minefield or build a bridge within six minutes. Why anyone wants to see that happen in this game scale is beyond me. :chin: I think that is why there are pontoon bridges available for scenario designers to use. :cool:

I do not have DG/VN loaded but, I think that historically claymores were not exclusive to engineers? For CS the game developers gave VolksGren units a higher hard attack ability due to the proliferation of "fausts" that they were given and German rifle platoons have a higher fire value due to the Mg that they were based around. At this scale claymores could be factored in to defensive values of a unit? ;)

Let's keep the discussion going and not mind any digressions or branches? Big Grin

cheers
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RE: Question on tactics: Assault, assault and assault - by Herr Straße Laufer - 12-02-2007, 12:35 AM

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