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How to represent tunnel in CM design?
12-03-2007, 06:45 PM,
#6
RE: How to represent tunnel in CM design?
Mad Russian Wrote:
cillmhor Wrote:Okay I have two questions as a very inexperienced scenario designer:

1. Is there a Bridge at Remagan scenario out there somewhere, I have had a general look around and cannot seem to find one?

2. What would be the best advice for reflecting the tunnel in the hill at Remagen which has an opening at both sides of the hill? A pillbox could replicate it to some extent, but is there anything else I can do?


I plan to make the scenario semi-historical as the German defenders were heavily outnumbered in terms of armour (Pershings versus light AA guns on the hill). So I will suggest what if the German commanders had heeded the local commander's pleas for reinforcments and sent some armour to the bridge.

Any advice gratefully received.

Cheers

cillmhor

There are a couple of Bridge at Remagen scenarios at The Proving Grounds.

Good Hunting.

MR

Yes, one of them is mine:). The other one went up shortly after I put my one up. I do intend to go back and finish the scenario and put up an updated version. Thanks for the tip though.

Cheers

Cillmhor
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RE: How to represent tunnel in CM design? - by cillmhor - 12-03-2007, 06:45 PM

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