RE: New Scenario - Blocking Action At Lipki
From what I can tell, Bear is only doing old ASL/SL scenarios. The maps look like it, the OOB's look like and the briefings reflect it.
I have all the scenarios that he uses for reference.
Any, scenario that is an exit scenario that doesn't give the exiting side a bonus for half the exiting point total is worthless!
ANY EXIT SCENARIO THAT DOESN'T GIVE THE EXITING SIDE A BONUS EQUAL TO HALF IT"S POINT TOTAL IS WORTHLESS!!!!!
Just in case you missed it the first time I typed it....
All of Bear's scenarios seem to be exit scenarios. I haven't checked them to see if they have the bonus. And of course this doesn't just apply to his scenarios, but any designers exit scenario. It took me years to find out why exit scenarios wouldn't score right. I have a couple on TSDII now that have been getting positive comments instead of the old, " I avoid exit scenarios at all costs!"
The issue with exit scenarios is how they are scored. You lose the cost of the unit if it doesn't exit. On top of that you lose any points for the units that are destroyed normally.
To compensate for those two issues you need to allow for the exiting side to lose some units and still have a chance at winning. Rarely would a side be expected to move all of their forces off the map to win. Giving a bonus of half the points is a place to start. Playtesting will tell you if a particular scenario needs more or less than that.
The designer and I have started playing this one so the end of the game AAR should tell what kind of a bonus this scenario may or may not need. I have yet to do an exit scenario that is H2H and look forward to see how Bear handles the issue of exiting enough units to win.
Good Hunting.
MR
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