• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


How to represent tunnel in CM design?
12-04-2007, 11:13 AM,
#7
RE: How to represent tunnel in CM design?
cillmhor Wrote:2. What would be the best advice for reflecting the tunnel in the hill at Remagen which has an opening at both sides of the hill? A pillbox could replicate it to some extent, but is there anything else I can do?


I plan to make the scenario semi-historical as the German defenders were heavily outnumbered in terms of armour (Pershings versus light AA guns on the hill). So I will suggest what if the German commanders had heeded the local commander's pleas for reinforcments and sent some armour to the bridge.

Any advice gratefully received.

Cheers

cillmhor

Will there be any reason for German troops to walk over the tunnel? Or could you make a factory "tube" in the hill that would allow movement through the hill from one side to the other.

If you add alot of German armor wouldn't that make it fictional instead of Semi-historical? It would the way I determine my battles. Maybe you have a different criteria.

Good Hunting.

MR
Quote this message in a reply


Messages In This Thread
RE: How to represent tunnel in CM design? - by Mad Russian - 12-04-2007, 11:13 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)