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Speeding up game play suggestion
12-04-2007, 12:47 PM,
#5
RE: Speeding up game play suggestion
What I would really like is to be able to click where I want an individual unit to go and have it move there by the cheapest movement cost route.

Like Campaign Series does.

Surely, since John Tiller presumably did the coding for both, that pathfinding code can be incorporated?

Having to move every single unit every single hex is incredibly tedious. Or am I just missing an obvious solution?
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Messages In This Thread
Speeding up game play suggestion - by Titan - 11-26-2007, 02:27 PM
RE: Speeding up game play suggestion - by Titan - 11-30-2007, 02:06 PM
RE: Speeding up game play suggestion - by FLG - 11-30-2007, 08:27 PM
RE: Speeding up game play suggestion - by McIvan - 12-04-2007, 12:47 PM
RE: Speeding up game play suggestion - by Titan - 12-05-2007, 12:03 AM

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