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Speeding up game play suggestion
12-04-2007, 01:30 PM,
#6
RE: Speeding up game play suggestion
I think you are talking about two different things and mixing them

McIvan Wrote:What I would really like is to be able to click where I want an individual unit to go and have it move there by the cheapest movement cost route.

Like Campaign Series does.

...and like Panzer Campaigns can do too - select the single unit and drop and drag.

Quote:Surely, since John Tiller presumably did the coding for both, that pathfinding code can be incorporated?

Having to move every single unit every single hex is incredibly tedious. Or am I just missing an obvious solution?

And this is where you jump from one unit to many. But John took a run at this and I think the issue is in Single unit mode, you have a SINGLE unit selected. What John did was use the Division as the Org and as long as the Org was not broken by other formations the formation moved along together until the chain was broken. We called it Divisional Movement and released it with France 40.

Unfortunately this was not an acceptable solution to Titan as was related to all in a different thread.

Glenn
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Messages In This Thread
Speeding up game play suggestion - by Titan - 11-26-2007, 02:27 PM
RE: Speeding up game play suggestion - by Titan - 11-30-2007, 02:06 PM
RE: Speeding up game play suggestion - by FLG - 11-30-2007, 08:27 PM
RE: Speeding up game play suggestion - by McIvan - 12-04-2007, 12:47 PM
RE: Speeding up game play suggestion - by Glenn Saunders - 12-04-2007, 01:30 PM
RE: Speeding up game play suggestion - by Titan - 12-05-2007, 12:03 AM

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