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Speeding up game play suggestion
12-04-2007, 02:49 PM,
#7
RE: Speeding up game play suggestion
No, actually, I have learned the hard way to not trust the AI to move individual units by the drag-and-drop method. I will only do it when their route is not critical.

But just try to move a unit in that manner when there is a minefield on the only clear terrain between the unit and the destination. It's kaboom-time every time. You've got to walk that unit (and all that follow it) hex by hex around the obstacle.

That's only one example.

In the end, when it really matters, I'll take my units one-by-one moving hex-by-hex.

And AI division movement has its own quirks. It's now routine for me to check on a division after deferred division movement, to find those inevitable battalions that have not moved.

PC is a great game series, don't get me wrong. But please don't extol the virtues of its AI movement.
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Messages In This Thread
Speeding up game play suggestion - by Titan - 11-26-2007, 02:27 PM
RE: Speeding up game play suggestion - by Titan - 11-30-2007, 02:06 PM
RE: Speeding up game play suggestion - by FLG - 11-30-2007, 08:27 PM
RE: Speeding up game play suggestion - by McIvan - 12-04-2007, 12:47 PM
RE: Speeding up game play suggestion - by Liebchen - 12-04-2007, 02:49 PM
RE: Speeding up game play suggestion - by Titan - 12-05-2007, 12:03 AM

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