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How to represent tunnel in CM design?
12-05-2007, 01:52 PM,
#9
RE: How to represent tunnel in CM design?
cillmhor Wrote:I in the end abandoned the idea of creating a "real" tunnel and represented it as a bunker instead, as movement in the tunnel was not crucial to the tactical objectives of the game, merely its being a strong point of German resistance.

Yes you are right, when I get around to updating the scenario (in other words when I get the time in the New Year) I will probably make it fictional. I will be posting over at TPG when the update is ready as Stoffel very kindly offered some constructive pointers as to how I could improve the scenario. I may attempt to create a semi-historical scenario in the future. The number of tanks on the German side was to be three or four from a formation which was in the area, giving the scenario a what-if flavour which in the strictest sense of the word would be "semi-historical". And on the American side more of the armour which was in the area appeared in the battle adding to the fictional flavour.

As I say once I get around to posting over at TPG in the New Year you can give me more feedback.

Cheers

Alasdair (cillmhor)

I look forward to it.

I'm always interested in Remagen Bridge scenarios since I've stood on the American side of the Rhine and looked across. At the time the bridge pilings were still in the middle of the river but no bridge was there any longer. Interesting that they would not rebuild the bridge but kept the pilings. Maybe they intended on rebuilding it at a later date.

Good Hunting.

MR
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RE: How to represent tunnel in CM design? - by Mad Russian - 12-05-2007, 01:52 PM

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