• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Assault Halftracks [SPW 251/9]
12-05-2007, 09:15 PM, (This post was last modified: 12-05-2007, 09:19 PM by RNL Tiger.)
#6
RE: Assault Halftracks [SPW 251/9]
POS suggested: "The 4x Stummels drove fast onto a hilltop and then stopped and did nothing for the rest of the turn, that's normal. No doubt they were looking round for targets and would probably have fired in a turn or two as soon as they spotted something. Or perhaps they saw infantry and didn't think it worthwhile wasting ammo to try a long range shot against a low-value target.

That's normal in CM because the AI does what it thinks is logical, so we often have to personally get in there and take command and kick units into getting their fingers out by reminding them there's a war to be fought. Next turn you could personally assign targets to the Stumms and hopefully they'll obey..:)"
Quote this message in a reply


Messages In This Thread
Assault Halftracks [SPW 251/9] - by RNL Tiger - 12-03-2007, 09:25 PM
RE: Assault Halftracks [SPW 251/9] - by McIvan - 12-04-2007, 04:32 AM
RE: Assault Halftracks [SPW 251/9] - by RNL Tiger - 12-04-2007, 05:25 AM
RE: Assault Halftracks [SPW 251/9] - by McIvan - 12-04-2007, 06:43 AM
RE: Assault Halftracks [SPW 251/9] - by RNL Tiger - 12-05-2007, 09:15 PM
RE: Assault Halftracks [SPW 251/9] - by RNL Tiger - 12-05-2007, 09:19 PM
RE: Assault Halftracks [SPW 251/9] - by RNL Tiger - 12-14-2007, 02:44 AM
RE: Assault Halftracks [SPW 251/9] - by McIvan - 12-14-2007, 05:52 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)