RNL Tiger Wrote:Purchase Phase
• 1 x Company
• 1 x Platoon
• 2 x Panzer IVH
• 2 x Sharpshooters
• 3 x 75mm ATG
• 2 x HMG
• 1 x AT Mine, 1 x AP mine, 5 x wire, 2 x trenches
I was also surprised when I saw my purchases as I had thought I had bought six machine guns but as always you need to adapt to the situation. I am also starting to appreciate that a battle can be won or lost [or made difficult] based on force selection, for example
1) Here I should have had more HMGs and a better selection of fortifications and probably more ATGs rather than the tanks
You should always have some tanks in defence I think. Your ATGs are fine....until it turns out you put them in the wrong spot. Always have some mobile anti-tank firepower....and the HE and MG fire is useful too.
Quote:4) I bought a mortar spotter in preference to three mortar teams because of the higher ammunition load, but when I used it I found it needed the higher ammunition load because the fire was spread over a much wider area
Mortars are great in a heavy woods map against a reasonable amount of infantry because of all the treebursts. The scatter is an advantage of sorts...because you'll have your targetting line 30 metres into the woods max but your shells will go all over the forest.
Having said that, in defence I have found that the best artillery support is a single spotter of the heaviest type you can afford, backed up with some TRPs for areas you can't see. You dole the shells out one salvo at a time as his attackers build up at a particular point, not before...no harrassment on the march, just smashing concentrations of attackers engaged in firefights.
Not so good against enemy tanks, although if a bunch of tanks will sit still long enough a salvo of 150mm is deadly.