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Speeding up game play suggestion
12-06-2007, 10:28 PM,
#9
RE: Speeding up game play suggestion
Gleen,

I have seen the same behavior with units being dragged and dropped moving through KNOWN minefields. The additional MP expenditure stops them or at least slows the unit considerably. Maybe if John could check the drag and drop algorithm for calculating the shortest route to see if the the movement calculation takes into account the change (I think it was an update shortly after Kursk43 was released) that caused minefields to consume 1/3 of a unit's MP per factor of minefield density in addition to the hex terrain. Maybe then the drag and drop would avoid minefields that are visible at the start of a turn as high MP hexes.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Speeding up game play suggestion - by Titan - 11-26-2007, 02:27 PM
RE: Speeding up game play suggestion - by Titan - 11-30-2007, 02:06 PM
RE: Speeding up game play suggestion - by FLG - 11-30-2007, 08:27 PM
RE: Speeding up game play suggestion - by McIvan - 12-04-2007, 12:47 PM
RE: Speeding up game play suggestion - by Titan - 12-05-2007, 12:03 AM
RE: Speeding up game play suggestion - by Dog Soldier - 12-06-2007, 10:28 PM

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