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Some thoughts that you can say are bad ideas!
12-07-2007, 05:54 AM,
#2
RE: Some thoughts that you can say are bad ideas!
Mike Bowen Wrote:1 Helicopters I know its boring but I am playing NGP with a view to southern front arriving on my door mat Royal Mail permitting at the weekend (pure speculation on my part) and I have tried only allowing helicopters to work within the command range of an HQ. This works quite well I am finding does anyone think this is a good idea and if so could it be done (I in my simple way assume its possible as command ranges are used for many things including artillery spotting)

We play a similar rule. Any helo that becomes low on fuel or ammo or disrupted must disengage and land until the situation is correct. The obvious place to land is adjacent to your HQ.

Quote:6 Scenario descriptions could there be an alternative description ...

I have always found it strange the scenario descriptions are so limited in extent. Any extended description would need to take into consideration the events leading up to the battle and may need to be different for each side. For example the Russians prior to the Minsk CG new a lot about the German positions but the Germans were completely surprised by the attack.

Quote:7 Strategy options some one else mentioned this and I am sorry I forget who but it seems wrong that you can delay your para drop or whatever. Is there a way that if the reinforcements that arrive are not placed they are lost? In return you should have the ability to delay the choosing of the option.

I am not entirely sure what you are saying here but wasn't the delaying of a para drop normal. Weren't the para's ready to go and then told to stand down on D-day-1?

It would seem the same with other reinforcements. The theater commander should have some say in when reinforcements arrive
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RE: Some thoughts that you can say are bad ideas! - by FLG - 12-07-2007, 05:54 AM

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