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Some thoughts that you can say are bad ideas!
12-08-2007, 01:29 PM,
#7
RE: Some thoughts that you can say are bad ideas!
Mike,

Mike Bowen Wrote:4 Could the modifier that applies to bridging by battalions apply to mineclearance and could that become odds based please. I find it odd that size does not matter I had a 2 man company of Australians clearing mines whilst at 250 plus fatigue for days at El Alamein behind the lines of course but they were still very useful and I would suggest shows that something ought to be done.

I do not look at this as clearing every mine in the hex. The hex is not mined all the way across from hex side to hex side. The engineers have done enough to mark the safe areas or lifted enough mines in the right places to create a safe lane.

Could two guys do this by themselves in two hours? Probably not. It is a small anomaly for a rule that works well. A minefield not covered by fire is worthless anyhow. If the field is covered by fire, then the two guys will be casualties quick. The 250 fatigue means nothing to the individuals, it is a measure of the unit cohesion. I'd say a unit with only two guys left standing is too messed up to be effective. The game is only modeling that issue.

Quote:7 Strategy options some one else mentioned this and I am sorry I forget who but it seems wrong that you can delay your para drop or whatever. Is there a way that if the reinforcements that arrive are not placed they are lost? In return you should have the ability to delay the choosing of the option.

I consider strategy options to be one of two flavors.
a. You send a brilliant idea up to your superiors and they approve it.

b. A subordinate has a brain storm and you approve it in the S/O phase.

The timing of when to execute the now approved plan should be in your control. The game makes this work.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: Some thoughts that you can say are bad ideas! - by Dog Soldier - 12-08-2007, 01:29 PM

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