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Info on VIRSS
12-11-2007, 04:17 AM,
#3
RE: Info on VIRSS
Ok, this is the updated response. So still not exactly sure what EXACTLY virss is in the game, so if you can figure it out let me know:

It is doing what I said before - if a vehicle has a VIRSS round available then it can check on an incoming missile, and if successful it blocks that missile. Success or failure, it still fires the smoke animation as part of the VIRSS routine, just like the explosion animation occurs for CIWS. The protection comes from the successful test, and has zip-zero to do with the smoke animation whatsoever.

All smoke in the SP games is "smoke", and can be seen through by TI, so the smoke so discharged has absolutely no effect on any subsequent missiles if fired by firers who themselves have TI.


and another person wrote:

In real life it blocks even some TI AFAIK. However, the game doesn't know how to "TI blocking smoke", so the smoke is "normal", except that it is tied to different byte in unit stats window and is interconnected with trigger that says "if ATGM comes, fire this smoke, not that ordinary smoke, and try confusing the missile accuracy rating by 1D100 percent".
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Messages In This Thread
Info on VIRSS - by Weasel - 12-11-2007, 03:09 AM
RE: Info on VIRSS - by Weasel - 12-11-2007, 03:14 AM
RE: Info on VIRSS - by Weasel - 12-11-2007, 04:17 AM
RE: Info on VIRSS - by Fubar - 12-11-2007, 04:32 AM
RE: Info on VIRSS - by Weasel - 12-11-2007, 10:30 AM
RE: Info on VIRSS - by Grumbler - 12-11-2007, 10:55 AM

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