RE: A Town Called Malitz - RNL vs POS
Planning
There are a number of options to approach this battle – go down the left; centre or right; or use a combination - left and centre; right and centre. It wouldn’t make sense to go down the left and right as that would split the forces too far apart and risk being destroyed in detail. It is always useful to be able to support your forces with nearby forces and if you need to attack you want to establish either a numerical advantage, preferably 2:1 or higher, or a firepower advantage. Enemy forces do not like being plastered with HE.
A closer inspection of the map reveals lots of keyholes, numerous river crossing points and that the airfield is the easiest flag [2] for the Axis to take. The centre flags in the town [4] and on the right [6] would potentially be contested during the march to the objective/contact phase. It is likely that Poor Old Spike will have selected 2 platoons of T-34/85s and a similar amount of infantry to the Axis. The forces are balanced and evenly matched. The question is where would the Allied forces go? The map gave the Axis an advantage on the airfield side and the Allies had easy access to the town centre and to the flags on the right of the river. So the likely options for the main flags are that the Allies would go for the flag at 4 or 6 or both. Knowing POS’s penchant for racing to the flags it is almost a sure thing that he will go for both 4 and 6. Then, attack the airfield or if he thinks he has done enough he will consolidate his position and wait for the time to tick away until the end of the game.
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